
A free co-op dungeon roguelite you play in your browser.
DEEPFALL is a co-op dungeon roguelite that runs free in the browser — no install, no wallet gate. Descend into a torchlit dungeon with friends, cull an endless undead horde, and grab contested loot. The catch: everything you carry is at risk until you reach an extraction point and bank it. Fall before you extract and your haul drops for the others to fight over. Push deeper for more, or get out while you're ahead — that greed-vs-safety decision is the whole game.
Built entirely on KayKit's cohesive low-poly art so it loads fast and reads clean mid-fight. Gear you earn is truly yours — mint your best loot to a real on-chain NFT and trade it in the in-game marketplace, or ignore chain entirely and play the full loop for free. Currently a playable prototype; the economy is real on Solana devnet (no mainnet risk yet).
| Title | DEEPFALL |
| Genre | Co-op dungeon roguelite |
| Platform | Web browser (desktop + mobile) |
| Price | Free to play |
| Engine | Three.js (WebGL), TypeScript |
| Art | KayKit (CC0) low-poly |
| Chain | Solana (devnet) — optional |
| Status | Playable prototype |
| Play | https://deepfall.fun |
| Co-op | https://deepfall.fun/?net=ROOMNAME |
Three.js + WebGL, single-artist KayKit art on one gradient atlas for low draw calls and fast loads. Server-authoritative economy (uncheatable Coin/Gems/run-seed) and real co-op via a host-authoritative shared-horde coordinator.
DEEPFALL is built by a small independent team chasing one feeling: the gut-check moment where you decide to push your luck or bank what you're carrying. We're looking for honest feedback on the way to launch — does the combat feel good, is that tension actually nagging?